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I need to load and unload my SpriteAtlases to manually manage the memory used by my textures. I'm storing my SpriteAtlas in Resources folder....
Hello everyone, Our project is still currently on Unity 5.6. Upgrading to later version is currently not an option. I'm trying to fix our UI for...
Thank you @capyvara , @5argon. @5argon I agree. That link is very helpful. Will probably direct more of my questions, if any, to that thread in...
The more I read, the more I think that this is actually how it is laid out in memory, can anybody confirm? // For Archetype X |A1|A2|A3| //...
EntityManager uses EntityArchetypes to group all Entities using the same ComponentTypes in chunks. Does this mean that the entities are grouped...
@DRRosen3 Another instance where I could use this network/server time is correcting the position of an object. If I have an object who started...
@DRRosen3 I wanted to have a Mage cast a spell. It would have a 1 second casting time. If I have the network time, I could send the start cast...
Try rotating any Vector2 (or Vector3) of unit length around Z-axis by a random number from 0 to 359. Vector2 randomDirectionWithUnitLength =...
In the documentation, there's a clause that says, "When using Crunch Texture compression". But according to the same documentation page, Crunch...
@Trinary I do have spikes in my game because I run Timing.RunCoroutine 500+ in a frame (I'm working on refactoring that right now). That is why I...
I ran another test, but this time I changed yield return break; to yield return 0f; and yield return null; on MEC and Unity's Coroutine,...
Is MEC still more efficient than Unity's Coroutines? I came across this thread so I decided to test. I ran Timing.RunCoroutine and StartCoroutine...
Shader "MyTest2" { Properties { _MainTex ("Texture", 2D) = "white" {} } SubShader { Pass {...
I fixed the NullReference error. It was caused by Unity stripping my shader because it is not being referenced by any asset in the scene. I load...
I inserted this to Line 17 because I think this is what would make this shader load my texture. sampler2D _MainTex; Is my assumption correct?...
Shader "MyTest" { Properties { _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} } SubShader { Tags...
I'm not good with shaders. But I need a really cheap shader that only loads a texture to the GPU and make ZERO processing, ZERO rendering. I just...
This is still a thing. Game still lags during texture's first visibility on screen. Anyone has any elegant solution?
In smartphones (e.g. iPhone 6), does loading a texture to memory effectively loads it to GPU as well, since the memory is shared between CPU and...
Looking deeper in the profiler, it looks like the BIG spike is caused by Timing's initialization. It is triggered the first time...