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*** EDIT: I found the old file and deleted it from my downloaded assets, and redownloaded the asset through the package manager. All working now....
Getting the same thing here. Have a code change or a hotfix we can work with in the meanwhile? Using the latest version on the asset store as of...
This is my first go at really putting something together from scratch and for the first time in years - buckling down and learning some c#....
I've tried using _exitTrigger with ExitTime using embedded if statements with no luck in both update and exit. I would imagine its something...
I've been trying everything I can think of while failing miserably for a couple hours now to get line 26 "animator.SetBool("hasLight", true);" to...
You might want to multiply a speed variable unless you are using (Rootmotion? CharacterController? RigidBody? NavMeshAgent?) within your...
It was the first, and its frigging spectacular - looks great, and whats better is I only have to attach it to the child gameobject that holds all...
I have a torch that is currently carried by the player. The problem I'm running into is when the players arms move/swing, the smoke and fire...
My rocket torch... :( Images attached. Keep in mind, that once the player has this thing in his/her hand, the thing will be swinging around quite...
I don't have any issues with animating the particles relative to the objects local space, but the two particle effects themselves orientation to...
Owen thanks. This is exactly what I did, using the if, else if, else. though I'm glad there were not like 100 audioclips . I'm going to struggle...
I do not have the array declared anywhere other than EquipWeapon(). Also, its kind of hard to make it public and populate it in the inspector when...
So are you saying that my array as its written does not contain the three AudioClip variables I'm passing into it? swingweapon1 2 and 3 are set up...
So I am instantiating/spawning a Weapon in my update. I've initialized an array inside a method, but I just found out I cannot pass values outside...
I've been trying to wrap my brain around this for quite some time now, and I'd like to get some feedback on how this could be done, or other...
I see where thia may be confusing. Actual movement is done by speed magnitude controlled inside the Animator and passed in by handlerunwalkinput...
Thanks for the insight Orion, I'm back after a 5+ year hiatus trying to pick things back up, and at my age sometimes I struggle to wrap my head...
Line 45. which drives handlestandardrotation and locomotion.
Baffled... Completely baffled all day... The controller understands that the character isSliding, yet for the life of me I cannot figure out why...