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Absolutely perfect, thank you very much (and apologies for missing that in the API!)
Hi, I am incrementing my animation manually using normalized time each update (it is driven by a networked value and this keeps it in step with...
It was the velocity call. It was being assigned to the wrong state, so the animation state was correct but because velocity was assigned before...
Ok thanks, and thanks for the pointers! Will give it a go once I finish my day job :D
I have had a play with this and think I am misunderstanding something. I have changed my transitions to be UnShared. The transition asset is...
Thanks. Sharing the transition and grabbing the state is exactly what I am doing.Will look into Unshared Transition Assets and see if I can use them.
First off, thank you so much for continuing to support your product in such an amazing way. I would be lost without Animancer! Is there a way that...
Is there any way to do 2 passes of the IK with animancer? I adjust my body position using SetLookAtWeight and also have a hand position that gets...
I did have one question. Is there a way to lock the feet in position so I can lock feet, rotate the hip transform and have the legs bend rather...
Just as a follow up to this; I took a step back and with having more understanding about how finalIK works, from messing around with the different...
Hi, I am actually having some good success with FBBIK effectors and doing stuff similar to the animation warping example. Will let you know how...
I have tried several bits with aim IK and FullBodyIK and think my problem is solveable, just not sure how. What i want to achieve is the...
Ok, will follow that through first and see the results. I have watched it before, and I wasn't sure it would allow me to get the angled swings...
Hi, I am trying to achieve the following: I have a sword swinging animation, left to right, that actually consists of two animations; a prepare...
I was reading that thread and wondering if that was the way to go. I will put a script together and see what happens!
Hi, I have an asset from the store that provides FPS guns, which works really nicely. Part of this asset includes arm and hand animations acting...
Hi, I have a rigged model and have an item they are holding. The item has 2 transforms parented to it, one for the left hand and one for the...
Thanks for the quick response. I was going to use a raycast to see if I had line of sight between 2 units in the RTS I am messing about with. I...
Hi, Thanks for making this available. I was wondering, is there a simple way to do raycasts against the Bodys in the scene? I have looked through...
I absolutely overlooked that! How embarrassing!