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As I feared, we can't "correctly" remove the switching... Anyway, thanks for answering.
Hi, Sometimes the Scene view is more useful than the Game view, but when I press the "Play" button, Unity switch automatically to the Game tab....
Ok, I think I'll use struct as I've said before, thanks to both of you. (and by the way, it's completely mad to use an array in this case, don't...
Hi all, I'm wondering if I should or not using Vector3 in some cases, It seems obvious for positions, but not for things like that: int...
Uh, sorry, next time, I'll read the doc more carefully. However, this is a strange use of properties, normally they do not have side effects like...
I'm stuck trying understand how Unity's Mesh class work... using UnityEngine; public class MeshTests : MonoBehaviour { void Start()...
uh, it's not really what I asked but I don't think there was really a solution, thanks anyway.
Hi, In my game I've several variables I need to share between my scripts. I don't like use GetComponent() so I've created a static class to...
Hi Alex, I hesitate to make my game with PlayMaker, not because I don't like it, but rather because if overnight you decide to stop working on...
Ok, thanks to all ! UpperCamelCase seems most widely used, this is what I thought. When you think, that's logic, Unity doesn't have a clearly...
Hi, I am a bit manic when I code and I'm stuck when I want write properties. Should I follow Official Naming Convention (on MSDN) and...
Thanks, Array.IndexOf() is exactly what I research ! Also thanks to BigMisterB, for taking the time to implement all your code in UnityScript....
Hi, I have absolutely no idea how to implements GetIndexInPerson() #pragma strict class Person { static var people : Person[] = new...
Thanks, And even better : #pragma strict @CustomEditor (LookAtPoint) class LookAtPointEditor extends Editor { function...
Hi, I found this script on the Unity manual here (I just add #pragma strict) : @CustomEditor (LookAtPoint) class LookAtPointEditor extends...
Not dissatisfied but yes, I thought my method is not the fastest. I plan to make a CPU eater game, so where I can gain little resources...
Yes UnityScript handle Dictionary type and I can use in this case. But my final goal is I can access stored Person by any fields he has, like...
Hi, I'm trying to code a function to access stored elements. #pragma strict var persons : Person[]; function Awake() { persons = new...
Thanks, as I think, the 2nd is (a little bit) more fast, it's good to know.
I would like, but I don't know how... (Maybe with print() and custom timer but I'm not sure it's a good way)