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BUMP
Title says it all. I'm looking for a way to find out if a child's RectTransform is larger than (extends outside of) it's parent's RectTransform....
I hate to necro an old post, but it's worth noting that CinemachineCore.Instance.IsLive is not 100% reliable. public async Task...
I haven't heard any response since this post from almost 2 months ago. @Demigiant if you're no longer offering support for this asset you need to...
I'm wondering what happened to all the documentation pages for Cloud Save. They existed two weeks ago... However, now when I click on links they...
@Demigiant ?
Is it a known issue that DOTween does not always behave as it should in the Unity Editor, as it does in an actual build?
I can seriously appreciate the thorough response. However, it’s highly misplaced. This isn’t a matter of optimization. This is a matter of best...
I'm curious about thoughts on this. Which scenario would be more performant? (A) A scene with hundreds of Canvases set to World Space with a...
We ended up switching the Blend Mode to Alpha, and adjusting our textures accordingly. Thanks for the help!
I wasn't aware of that. Is this a URP "issue"? Is there a workaround/solution that would get it to work regardless of the background?
What might cause a Particle System to not render properly in certain scenes? This is what the effect looks like... [MEDIA] This is what it...
Yep. I’m aware of all the work around methods. I just want to know if Unity has plans for a proper fix. The whole point of the new input system is...
Has there still been no resolution to this issue? And yes, it is an issue. I've read what @hippocoder has said on the matter, and that's not a...
Can anyone tell me what causes these errors. This console is a log from a headless Dedicated Server build. The errors don't happen when I build...
I doubt you're having the same problem as I. This was a long time ago, but IIRC... My problem was that I wasn't updating the player's position on...
BUMP Update. We've also given a try at removing the character's "spine's" rotation property from all animations so that nothing is trying to...
So we've been at this for a couple of months now, and so far we haven't had any luck with any of the methods that we've prototyped out. So, I'm...
I thought the same thing and after some extensive testing there was only one area where this was true and I’ve already done away with that...
So I’ve recently taken over a project that someone started coding YEARS ago. It’s a multiplayer project. The way it was originally done was that...