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do you know any documentation to learn the meaning of those bytes? It looks difficult to understand...
it´s the only way out?
how can i convert it after that to a GameObject? I mean, how can i decode that bytes?
hi all, i would like to know if it's possible to load an .fbx or .mb file to unity webplayer. The goal is to connect the file (somehow) to the...
Hello, I have a strange problem with my wheel collider ... I am developing a ship's game, which runs through the soil magnetism. Everything is...
Thanks a lot, problem solved ;)
Yes i'm multiplying values in Update function by Time.deltaTime... i shouldn't?
Hey guys, I have a problem with my unity project, it runs very well in the editor but when i build it, the velocity of the game increases a lot...
See this video, realy helpfull... [media]
I managed to solve the problem, tried different ways and I found most appropriate to the type of movement that meant was the use of 4 raycasts...
Firstly thanks for the posts, which have helped to understand the ways to solve the problem. I can not use three wheel colliders because I want...
How do you rotate your hovercraft parallel to the ground? i'm looking for so long to a solution for that...
terreno.GetInterpolatedNormal(Mathf.InverseLerp(terreno.heightmapHeight, terreno.heightmapWidth, this.transform.position.x),...
I apologize but I am not even understand how I will get those values. Can you show me some example of how this works?
Should I put in x and y, the position of my ship? I´m trying to use the TerrainData.GetInterpolatedNormal but not succeed yet...
it Works ;) Thanks a lot...
The closest I could get was through the following script: void Update() { if (Physics.Raycast(transform.position, -Vector3.up,...
I tried to put my time scale to zero but the rotations do not paused because to smooth some movements i use for the calculations the parameter...
Hello, I'm developing my first project in unity, it is a game of ships / futuristic cars that move through magnetism always a fixed distance...
Hi guys, sorry my bad English... I am trying to implement a pause menu in my game, but i can´t do it putting the scale of time set to zero...