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i as avoiding physcis as i thought that would have been a bit heavier on the cpu than running a distance check. i had started off with doing...
thankyou all for the great comments. as for the error i managed to fix that it wasnt even coming from that code :P something silly in another one....
Hi, im working on a simulation game and am currently stuck on the most efficent way to get my ai to find the closest food object. so my rabbits...
Fixed it by forcing the agent to move to the destination var heading = target.Value.transform.position - transform.position; var distance...
yeah very odd. even if i tell it to select the closest place to the object on the navmesh we are still getting stuck, i even checked if the path...
if i delete the object it does move. will test a few things and report back
Hi, My navmesh agents randomly stop working and stop moving to the destination. i have lines drawn to there destination in this case its food...
I have now managed to get a texture to change based on a float value 0-1. next step would be to check the color color and replace texture based on...
Forgot to add but ive already tried this but its missing lots of the daker bits inside [ATTACH]
Hi, So i have been fiddling around with urp and am trying to create a map generator(tell me if i should not be doing this with shadergraph) i...
any update to this? still having the issue
fixed it by changing my atacking code using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; using...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; using UnityEngine.Networking; public class...
ive tried every combination under the sun of client,target rpc's comammnds. the only way i was able to get it to slightly work was remove all of...
Hi i cant seem to get my clients to attack others. the target variable dosent get filled adn even when i fill it manually they still dont attack...
thankyou ve thankyou very much. learnt alot from this.
how would i then get the equivilent to spawnpoint.transform.up
i had tried that. but how do i then pass the correct rotation?
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; public class Shoot :...
I have updated my shoot script to allow me to shoot in any direction. but still on ebverything but the host the actual bullet willl always only go...