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@FoxCastz If you are not stuck to RPC's and commands I posted back in the beta forum a bit ago about doing chat with messages at the bottom of...
@Shinyclef I'm going to have a look at this myself later today as I will need to do pooling. But have you tried to just remove/add observers...
@LucasZombieMontec If you don't feel comfortable implementing the interpolation yourself look on YouTube for GamerToGameDeveloper. I cant get the...
@ReiAyanami I had maybe the same problem. Here is a snippet of how I am doing it in a test for testing client latency when firing a weapon to then...
Hey its you again lol.. http://forum.unity3d.com/threads/standalone-unet-relay-server.320503/
There is a lerp option on the NetworkTransform component. Note that it does not work when you choose SyncTransform, at least it didnt in the last...
@R0w4n dump all that other crap I was saying. I seemingly had communication going in both directions but it was not correct and setup for...
@Creepgin oh yeah those are pretty old compared to the new ones I guess. I have read over the local documentation with each new beta release to...
You should maybe post this under the beta forum with a Networking tab on it, will probably get you the answer you need as guys who have been using...
The example your talking about shows the ScoreMessage class inheriting from MessageBase, your code example there doesnt show that. That by...
Forgot to mention I have the script attached to the player prefab and not the camera in this case, that allows the sending of the commands and...
@De-Panther Look in the manual under Object Spawning. There is a basic example of a NetworkBehavior you would set up for an object and accessing...
@R0w4n I just played with it a little like an hour ago. I do have messages being sent in both directions now using a SyncListString. I am still...
I was just thinking to create a simple chat today based from the same video Rowan has here but with the new networking. I was thinking that a...
If your using the the NetworkManager you could maybe change the log levels in the mean time if you havent tried that. A minor thing but it might...
I have never gotten an error of any sort to report. @Ghosthowl has info that might be more useful at least then
I've played with this some more. Non player objects seem to work like you said Bison. You mentioned a sync period? I dont see this option at all...
I was on this same journey myself pretty hard. If you want to get running with the groundwork laid for you then a solution on top of something...
Thanks for the input. When putting the player in the scene I wasnt able to drag in the animator but I was able to place the player in the slot and...
The documentation doesn’t show an example on how this work, unless I am missing something, I have been searching through them. I was just curious...