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Maybe have a third camera that only renders massive close objects, so if you have a massive 3km big starship, and your camera viewpoint is very...
Hey, fellow theme park enthusiasts! Just a quick update to share some of the accessibility features I'm working on for my game: Adjustable Text...
Here's a sneak-peek preview of some asset's I've been working on: [ATTACH]
Another update, added various thickness and size "platforms" which can act as floors, platforms or panels, also corrected some shading issues with...
Another brief update, decided profile extrusion wasn't actually worth anything so went back to generating basic primitives, and I've made some...
Just a brief update, I've been working more on the procedural generation side of things, I've now added profile support to my post generation:...
I got into game dev back when I was in college about 13 years ago, did a simple DirectX 7 game in basic, I also developed some basic 3D modelling...
Honestly I'm not looking for money although that is part of the end-game. Also I am not looking for people to work for me either, I intend to do...
Project Title: Coaster Sim Dev (working title, actual project name is being kept secret while trademark registration is in progress) Summary:...
Hey I know this post is old, but I just have to say however different your end goal was to mine, I find this extremely helpful in fixing a custom...
OK so I'll be quick to the point as I don't have very much time, I have created a script to deform an icosphere randomly and I was under the...
Nope it would only be the player object or the GetComponent call, as you're not referencing the pickupEffect object.
that error is saying that the power variable which is your PlayerShooting script, is null. Something is going wrong on your...
Here's a file I wrote awhile ago, if it's any use to you please feel free to adapt it to your needs! /*SaveFile.cs Written by Emma...
Hi, it's been awhile since I posted anything on Unity forums, I'm building a space simulation game and I'm attempting to implement a Polar3 class,...
Im sorry however I dont see how a fixedJoint could work, I've tried it, it gets the character to stick to the deck of the ship, and I have tried...
Hi, I'm having difficulty solving a problem and could really do with some help. I have a situation in a game im working on, where I have a pirate...
Thanks for your reply, I had no idea new Generated garbage, that helps me a bit. I mainly avoid writing code that runs slow I sometimes don't know...
My first idea is maybe you could make a "lid" to the ship, which is not visible when you're inside the ship top-down, and when in control of the...
My first thought (not knowing about Unitys internal handling of IEnumerator) is that maybe (and I know I read somewhere but can't remember where)...