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If the memory pressure is low, then it is very reliable if you're not on a 6 year old phone. For reference, here is a simple webgl demo that I...
Hey there and welcome to the forum! In order to help you we would need to know what the exception / error is you're getting. In the best case you...
We're now running into the same issue after upgrading from Unity 2021.3.29f1 to Unity 2022.3.21f1 (funnily enough only for release builds, not...
Quickly checked what SetEnabled does: Adds the class unity-disabled Changes the Pseudo State to Disabled The first thing you can do in the...
Hey Amanda, thanks for the info, sounds good. In the future I will do both if I feel like it is valuable to get the information to others as...
Heya, I really like the functionality of AssetDatabase.GenerateUniqueAssetPath to append / increment a number when the asset already...
Yes, one minor version would be enough (to 2022.3.2f1), but I guess you could also go with the latest 2022.3 LTS version to get more fixes and...
Ah, very interesting decision to go with 6000 (I like it). Looking forward to Unity over 9000! :D
I created a new release with the latest path versions for the last releases. Finally Unity 2023.1 is working again as a build target for GameCI. I...
The Auto Refresh dropdown was moved, you can now find it under Edit > Preferences > Asset Pipeline and disabling Auto Refresh. This will disable...
Heya! Glad you find it helpful. As for the logo: There is a file called logo.svg in the template folder (Release template folder, Develop...
@ColdFire_JimRaid Same here (also from a gitlab runner). Were you able to solve the issue?
Thank you for the changes in your policy. The new pricing seems a lot clearer and fairer. I would have hated for you to change something in...
This is just absurd. A rev-share model similar to Unreal seems a lot fairer, has less loop holes you need to tackle and also does not create...
I ran into the same question. @liortal not sure if you got the issue correctly. It is about providing a path for the build, not checking...
This setup runs on Greengeeks with a normal webhosting plan, no own server in this case. It depends on the web server technology they are...
Hey! 10-12 seconds sounds not that good, but I also don't know which specific hardware you are using. My first suggestion would be, to check the...
Thanks for letting me know, works again as expected with unity 2022.3.2f1 :)
I did another test with importing 100_000 scriptable objects with and without the accelerator. The accelerator instance runs in our network and...
Ah, nice solution to read Progress.running, to see if anything isn't finished yet, thanks for sharing!