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theres an asset called galaxy walker that does this ttp://u3d.as/content/systems/galaxy-walker/2jn however it only works on completely spherical...
maybe this asset could get you started http://u3d.as/content/systems/galaxy-walker/2jn
maybe this asset could get you started http://u3d.as/content/systems/galaxy-walker/2jn its for walking on the surface but i am sure you could modify
i am working on a character that has jiggly fat. this could be ideal, i cant seem to view the web demo it just asks me to instal the unity player...
Just thought i would pass this along for anyone thats interested in city generation software http://www.gamr7.com/init/urban_pad/special
pretty good deal if enough people get on board, use this software years ago
didn't seem to be any c# scripting in these, maybe there still to come although what is in these vids is great
sweet, man you guys are on a roll
excellent learning material from you guys thanks heaps
manage to work out what was wrong with my script i had InvokeRepeating("toggleVisibilty", 0, .3); but it needed to be...
Thanks giyomu for you help, works like a charm
thanks for the help.. i will give your code a try and see how i go
bump.. any suggestions as too where i might be going wrong with the use of invokeRepeating and cancelInvoke?
bump
in the following script the objects visibility isnt toggled and it seems like cancelInvoke is cancelling in the first run through instead of...
i am just building up some code for a character controller for platform 2.5d, its only has left right direction and walk movement so far,but i am...
Thank you so simple i could kick myself Arthur
i am just building up a simple controller for a 2.5d sidescroller, but i have been having issues with the following script i am storing the...
you could give projectx a try http://www.projectx.com/ , i dont if it supports the feature you are asking about, but they have a trial version arthur
i have been trying to get multiple uv's out xsi and max with the fbx plugins but no luck so far good to know maya's work i just noticed in the...