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Wow that is very pleasant of you, especially after i came back before you and pasted the solution to the problem. And especially given how...
After researching, I think the answer is, turn off time scale effect on your UI components using a setting somewhere in their animators.
Timescale seems like a really convenient way to make everything time dependent such that you can control time. However it also makes all your UI...
I cannot see a way to adjust the speed of time for all navigation. If I were to use timescale, then all the UI will slow down as well. Think of...
Its a tab, not reffering to the bake button. it has agent settings different from the agent definitions.
I have a prefab with some script helper tools on it. The prefab has a reference to a scriptable object in the project. I am doing...
It seems like some kinda of omni-agent but the system cares about specific agent types.
Sorry what I meant was Entity 0 has a component called targeting say, and targeting refrences entity 5235 or whatever. Say 5 minutes later entity...
Oh also I would like to add how awesome you are to give me this assistance and so quickly. Follow up question: Given the example you showed me...
It looks like the 2nd one is what I need, all searches able to scan all things with an identity. The first thing you posted, the psudo hash table...
<Deleted, the next guys answer answered my reply question>
I want to have a job which can scan for things. The data it uses to scan can be out of date(example the target was destroyed the same frame)....
Im having trouble parsing the foreach loop in your on update. All the examples I have seen so far show a syntax to my original post. You make a...
Thanks for that excellent explanation!
In my scenario I have a shader who has a texture used to convey data. It works fine on editor and most devices, but on a test Samsung S5, I get an...
Is there an impact on multi threading if you do this. If you reference other entities, then both entities cannot process in parallel right?...
Thanks for the input. However the first question was not answered as I was hoping. The suggestions were do not use the unity based entity...
1) If you using the monobehavior technique to create your entities (ComponentDataWrapper) instead of directly creating entities, I cannot figure...
So I am new to microsplat and 3d\terrain stuff in general. I grabbed Gaia and a few other things, I added the microsplat component to my terrain...
I could create 2 textures and average them together every frame with a shader. I just thought since it could be done once and forget it, it might...