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That is indeed very slow, though I have no experience with ECS, but we have lots of bursted jobs and the compilation takes like few secs. Do you...
Thank you :D.
In picture provided, that node & branch should mean that compilation will 'bake' conditional, aka zero branching/conditional is result?
Ok, figured it out, ComputeBuffer can be replaced directly with GraphicsBuffer.
Ok, I see Graphics.RenderPrimitivesIndirect is a 'replacement' for the DrawProceduralIndirect, though it doesn't support ComputeBuffer..
Ok I found 'the thing': [ATTACH] But this is 'Render Layer', whereas I use DrawProceduralIndirect(...), which does not have support for render...
Hi, simple question, I have grass objects on specific layer 'Grass', and I have some point lights above grass, and I do not want that light to...
Ok, after more testing, I discovered I still had Sun light enabled somewhere (seems like it was inverted or something, it was not visible. After...
Ok, I tried test similar to yours, instead I just counted the meshes being rendered in Frame Debbuger; played with the Max Distance and Light...
Thank you for your time, seems I will have to redo the tests again just to make sure, with help of frame debugger.
Yes, that is not the issue, range is like 10, and it works to cull the lights (and hence shadows). Original issue is this: Focus is on URP...
Thanks for reply. So does anyone know, is there any way to control max shadow distance / culling dist locally per light or per layer / group?
I believe this does not work, I tested it.., spot light is throwing shadow beyond the culling limit I set. Spot light only reacts to the global...
I think I partially answered myself, there is custom setting per light settable via script: Light.layerShadowCullDistances I shall experiment...
Context: doing open world game, that can have lots of spot lights, but also has nature. So I am experimenting with lighting now, URP 14,...
I am cooking something, but it's not ready yet. viliwonka/LinearAlgebraBursted: Linear algebra library for Unity, written completely in Burst,...
Question - Is there a package out with complex linear algebra operations, such as singular value decomposition? - Unity Forum seems there is...
Nah, not good; not bashing the library, as it was made for specific purpose, but can't use it inside Bursted code and I am struggling to even get...
Pardon me, I just somehow discovered Barracuda; that is has some linear algebra stuff, I will test it now if it it fits the "general LA" stuff.
I know it's probably not often request feature and it is a big ask; but unity generally is lacking in general linear algebra, and I often miss it...