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1. You mean changes to the timeline, right? Would be totally ok, that's what I asked for 2. By "reverting to the original state" you mean exiting...
Hi, I thought about saving the timeline as an external asset but the main problem is: When to create or delete it? Every node in my canvas...
Hi @Seneral, I am facing problems with the saving system again. The main problem is, that the node editor creates copies of everything when it...
Wow, didn't expect support on the weekend. Seems you're working with a newer API version. There's nothing called TimelineEditor in my version of...
Thanks, that really helped me! (I've sent you a PM) But now after I created the audio and viseme tracks and clips the timeline editor doesnt...
Hi, I'm trying to create a voice over clip, which in my imagination consists of one audio clip + multiple viseme clips(changes of the mouth...
Hi, I intend to write a playable for my custom voice over format, which holds audio and text for all languages. The problem is: One line of audio...
Hi, I apologize for responding late but I finally found the time to take a look at it and would like to give some feedback: Canvas/Node...
I would really appreciate that. Like I said, I need to manage some things at canvas scope.
I dont see a DrawPropertyEditor call in the canvas editor. How can I draw my Canvas related UI stuff using this? Looks like the canvas just draws...
im always glad to help you making your framework more like I want it to be xD Sorry, Im no help with directly implementing stuff in the repo but...
1. your "sample node" Approach aint as dirty as you think. it is common practice in other Frameworks. especially in IOC Containers. I wouldnt...
1. If you really want to use the ID like that, it isnt an instance property at all but rather additional type info? Because then you could just...
Hi I dont know where to post this stuff in github because I've got several questions and dont know the related issues. So heres my Feedback so far...
There's also animator. https://www.assetstore.unity3d.com/en/#!/content/3485 It's old but open source. After fixing the compiler errors, I got it...
Hi, Im using the develop branch right now, but a bit modified as I wrote some time ago: I dont know, if you've already added these to develop?...
Hi, I've come to a Point where I Need a persistent reference to the canvas in a Node. I dont Need a General solution here, so I just tried to save...
Got it working now. Added GetScriptableObjects and CopyScriptableObjects to NodeCanvas too. Can you please add these in develop too, so I can get...
For now I can definitely live with NodeEditor.curNodeCanvas, since I just need to access properties of it for displaying in GUI. But a persistent...
I want to use the develop branch as you suggested. First Problem I encounter using an unmodified version of the framework is that the Nodes dont...