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Solved - this was helpful https://www.cyanilux.com/tutorials/custom-renderer-features
It's because your ambient occlusion settings in the URP renderer.
Reprehensible. Subscriptions are cancelled. Projects will be migrated. As if there wasn't enough reason to move away from Unity anyway.
You probably want to disable built in fog all together and to do fog at the post process level instead. This way you could easily disable it on...
bump
Hi there, I am curious if someone was to use UGS, and then later decide to move off the platform to a new backend for whatever reason, would it be...
Even with reward videos, some countries have an eCPM lower than 50 cents yet still a very high fill rate, I'd like to just not fill the lower eCPM...
With Unity Mediation being deprecated in favour of the ironSource stuff, roughly how long will Unity Mediation stay functional for? Atleast a year...
Looks you each have different settings for linear vs gamma in player settings. Consider using version control like Plastic SCM to keep your...
Not fixed, 360 mode image sequence doesn't include post processing.
Hey, anyway to grab the light cookie texture / transformation in URP Unlit / custom lighting? Edit: Got it working, for anyone in the future...
Great, appreciate that. Will give it a go :)
There is also a ton different methods of blitting in URP and non of them are documented properly, along with conflicting information in the little...
Is there any other work around for this besides removing all the multi compiles?
bumppo_O
Edit: It is a Unity bug -...
Hi guys hope all is well. Having some issues on latest 2021, with the latest URP. Amplify 1.8.9 rev 33. In the editor (Metal) things appear...
bump, also randomly got this. Tried deleting the file mentioned.
Dang was hoping this would be in 2.8 :(
Still wanting this in 2022 :(