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Hey, I am encountering a weird bug - if I hit 'Update' with something in the scene causing the objects to not scatter (such as if I forgot to...
Thanks Matt, the workaround that Jack from Unity suggested works for us - adding the Teleport Area component to the parent object rather than a...
As an update, I sent Unity a small test case and they have confirmed there is an issue - hopefully a fix will come soon.
Hi Matt, this doesn't actually change the behavior that we're seeing.
We seem to have found a bug in the XR Interaction teleport system - if the Teleport Area object has a rotation applied, this rotation is applied...
Tuesday release?
Weird, for me it doesn't seem to matter what I put into the main camera settings, it doesn't affect the scene DoF at all (which is driven by the...
I can confirm this fix works - but only when I set the main camera DoF quality to 'Custom' - even if I don't actually change any exposed...
Confirming this issue - it happens for me during the first and last 2 frames of a transition - so if I have two virtual cameras in the same...
Hi, any update on adding support for multi-scene references? Currently when you hit play it clears all references. I know Unity is aware of the...
Hi Ben, thanks a lot for the update. Denying the ability to create projects is still not a good solution in our particular use case, so I'm happy...
Thanks a lot Benvictus! Because of the global nature of our team, we do need everybody to be able to create projects. I tried setting people to...
Hi Ben, yep as a team we generally disable analytics on project creation - it helps that it remembers your preference next time too. My issue is...
Hi Unity, I run a studio with 19 users fairly spread out geographically, and we are having an issue where some of our users are enabling Unity...
Great, I hope that Unity can see that prioritising IES support will bring feature parity compared to their competitors and really help those...
This means IES lighting profile support has been dropped from the HD pipeline?
Hi Behram, Got here for the exact same reason (OpenCV on iOS and ARKit). Did you have any success with this ? In that case I'll be interested in...
I did find a solution - in the Player settings, Other Settings, Vertex Compression, make sure that UV0 is unchecked. That should fix the problem -...
Thanks for this - it was driving me mad. So you will update to allow projects with the same name in the future, like how it used to work?