A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
We're currently freezing development while we figure out how to address this. Not sure if I'm gonna port the current project to unreal or not. But...
So I've been working with unity for a long time. Probably closing in on seven or so years. I've invested a *lot* of time in building up robust...
In terms of assets purchased off the store under a normal account, wouldn't there be one general answer to this though? Exceptional cases aside,...
I'm interested in the legal of this also. I feel like there's a need for a lot of pooled legal information going into the future.
how can there still be no way to do this properly.
I'm trying to figure out if timeline is the proper tool to use with localized audio. I found an old thread from a year ago that suggested...
Look through the assets directly guys. These are production assets from a AA level game.
I donno what to think about this. Part of me wants to buy this because the quality is so high and the packs are so incredibly complete. You have a...
These are production assets from a game 100%. I would bet that op is correct and these are just straight ripped.
Really, this predates the client/server stuff?
Backend/frontend is based on client server model. https://en.wikipedia.org/wiki/Client–server_model Basically, backend being server and front...
I posted gpt4 the non free version response. I could ask it a thousand times and it'd never tell me to avoid putting it in source control unless i...
Nah, chatgpt is smarter than that. Chatgpt's answer: In Unity projects, the ProjectSettings.asset file contains various configurations for your...
Manually reverting back and forth is yuck. You're gonna eventually mess this up. Relying on code reviews to catch this kind of thing seems like a...
These are some pretty wild responses. What I'm looking for is basically a unity console window that can open a log file and lives external to...
Like, I want stack traces collapsed and markup displayed properly. In a dream world it'd also support double click to jump to file.
I'm looking for a lightweight log viewer that works outside of unity and does not require some kind of project installation or integration with...
Hi, I'm wondering what the UVs look like on the low poly environment pack. Some low poly artists use uv layout that more or less just maps a face...
yeah I am in the same boat. The rider plugin reviews are v bad. Definitely curious about how good it is generally, friend of mine swears by...
I'm not usually a fan of plugs for assets in the forum but yeah, its valid here. After I made the last post I looked at some of the flowmap stuff...