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Hey, I recently upgraded my game from Unity 5.2.1 to the latest 5.3. After the upgrade, the game always starts on the secondary monitor on any...
Hey, I actually made a Photoshop script for spritesheet generation from the animator. It also doesn't care about your layer structure, just goes...
Having the same issue on Beta 14
Thank you for this clarification. I apologize for not looking through the forum FAQ and skimming the linked how-to, I feel stupid. I believe it is...
Hey runevision, it does occur when using SetParent. Here is a repro project attached. Let me know if I should submit it as a bug.
Hey, I've been able to temporarily fix it by changing the scale to 1 after instantiating instantiatedGo.transform.localScale = Vector3.one; I'm...
Yes, that's how I handle it too. You can basically write something like this for when you activate your menu: void EnsureSelectedElement() {...
To get the selected control you can use: EventSystem.current.currentSelectedGameObject The centering you can accomplish by setting the...
You can make a script that implements the IPointerEnterHandler and ISelectHandler interfaces and do whatever logic in there. public class...
Ok, reported.
I recently updated to 4.6 b20 from b17. The reference resolution component doesn't seem to affect the text components that use non-dynamic fonts...
Hey, there's actually a trick to get this to work that I figured out after stumbling upon the same problem. You can set the filtering mode to...