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OK, after much reading I came across a solution which may help others running into a similar issue: _ProjectionParams is a built in variable in...
Hi All, I just upgraded my project from Unity 5.5 to 5.6.0f3 (also tried the 2017 beta). One of my shaders seems to have broken since. It's...
It's very daunting to think about (I know because I'm currently doing all the art for my game, and I have never really done drawing before). At...
If you don't need to change anything like the volume, or pause the sound after starting it, the PlayOneShot is fine. I believe that function...
Another possibility is using a simple sine function with its parameter being the distance from the launch point. You can ensure the rocket arrives...
Additionally you should never use == for comparing floats. At the very least try Mathf.Approximately(). Or better still Quaternion.Dot() and check...
XZ001: did you actually try what was suggested and use the if? Pretty sure that would fix the problem, unless your update has other logic in it as...
Something about that cam variable doesn't seem right...just as an experiment try using Camera.mainCamera.transform maybe?
The ideal way is as Dman suggested, using a master Coroutines that calls the child routines with yield return. Also remember that Start can be...
Is this script attached to your camera? Also what's the position in cam?
I use a mix of OnGUI, GUITexture/GUIText and actual 3D meshes for UI I wouldn't say any of them is easier than the other, so you need to figure...
It all depends on the target platform obviously. I definitely wouldn't do the whole game in one scene but it might makes sense to do several areas...
Are you adding the zombies to the scene in the editor? if so perhaps you should be instantiating them in code as a prefab and maintaining your own...
Unity is fine for 2D, but its built in GUI support is not the greatest. However from what I understand there are some good plugins for easier UI...
I think I remember needing to use Mono.Data and Mono.Data.Sqlite (they are somewhere in the Unity folder). Copy them over to your project and try....
This is just my personal experience: If you are doing a simple game that is not using performance heavy graphics, I'd say that it's reasonable to...
Also System.Data cannot be used on iOS (and I assume Android) at least with the basic versions of Unity.
The documentation is your friend :) http://unity3d.com/support/documentation/ScriptReference/Resources.Load.html
An explosion is fast enough that you can just create large collider and work out everything in its radius in one go. You may not need to scale it...
Just a word of warning: changing localScale at run time can have some very odd performance side effects (I never figured out why), so use it...