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just tested on 2021.3.0f1 ARM, M1 mac (Metal), no issues, works fine EDIT: doh! hub created the new project in the older version (2020.3.18) -...
in your custom pass inspector, set buffer to custom then in the C# of that custom pass, set the target to cameraColorBuffer like this:...
no matter what i try, subsurface materials turn black when using a draw renderers custom pass there's a few older posts in the forums, such as:...
Is checkout broken? I'm getting a half-rendered broken payment page. Tried from inside Unity, Chrome, Firefox. edit: nevermind. looks like...
thankyou for posting this workaround. the memory leak is still an issue as of Unity 2019.2.0f1 :(
Agree completely here. if you want to check for an un-instantiated prefab the code is objectType != PrefabAssetType.NotAPrefab &&...
Just wanted to say the latest version of SAGE works great on Unity 5. I would highly recommend it as I find the workflow, ease-of-use, and...
Any updates on this? Any plans on more documentation? I use mod-pbxproj as well but if that has the potential to cause problems then I'd like to...
I have the same issue, almost exact same build sizes as previous poster... ~30megs with mono, 93 megs IL2CPP final iOS build. This is for a bare...
hello Great tool! There are errors in Utils.cs in unity 4.5: 'the label "case 16:" already exists in this switch statement.' looks to be...
I get no response from them either today they updated their iOS app from a demo of their tech with a single car and track to a 'game' with...
vert/frag support would be awesome! thanks for the support and great asset
Installed ST3 with the Unity package posted by oferei (awesome, thanks!) Everything is great now except for autocompletion of my own classes. I...
I was excited about this package and bought it but have to say I'm sadly disappointed. TESTING: photoshop CS6, PSD2NGUI 2.0.1, UNITY 4.3.1,...
Great package, thanks! question: I wrote a shader for collecting shadows on a transparent surface using vertex and fragment programs... is it...
thanks for the heads up!
haha this is great. good job guys :-)
Thanks for this. Got as far as building this on OSX which makes an .exe file that Unity doesn't want to open as an editor. Never built a .app so...