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Ain't no monkey that can stop the show of those Update()s getting called each time a frame is drawn, and frame is drawn as quickly in sequence as...
Using the methods on http://unity3d.com/support/documentation/ScriptReference/Collider.html you can employ a wide variety of techniques.
SetActiveRecursively() is about to be your new best friend....
What you're after is to receive an update about the game and react on the next draw call, yes? You can probably just do this in an Update() and...
Are you re-instantiating the script that defines the boolean as false between sets?
Is it possible to have abstract classes in Unity/JS in more than just concept? I try abstract class fooClass {} and get nothing but anger from...
That's what I was afraid of.
In PHP, I got used to being able to declare a default for one of my function arguments like... function doSomething($s_string, $b_active =...
Sa-weet! Thanks for the info. I'm a PHP guy by trade, so this .NET stuff is just outside of my comfort zone when it comes to knowing the best...
I know that the Built-In C# arrays are meant to be faster in iteration than their JavaScript counterparts, but I'm wondering where Hashtables fall...
If not manually, then what is the better method?
I'd read that classes written in Javascript could have constructors, or at least something functionally similar, by placing a public method with...
Are you familiar with the model-view-control pattern? Unity will allow you to kloodge just about anything into anything else if you hit it hard...
Arrays to the rescue! a_spheres = GameObject[]; //array of game objects populated from the Inspector function Start() { var go_selected...
It seems like we're all in the same place on this. Unity's ease has been great to get a noob team up quickly, but for those of us with more oop...
Has anyone else tried implementing software design pattens (MVC, Observer, Strategy, Interface, etc.) in Unity. I get that it's all cool and...
Having nearly a month more of intensive Unity time under my belt, I can say that the documentation gets better as your familiarity with Unity...
Can you post your code? Also, have you considered creating a custom style in the GUISkin object with all of the font goodness you want and then...
You can use mousePosition (http://unity3d.com/support/documentation/ScriptReference/Event-mousePosition.html) for this purpose, but you have to...
NCarter, you're my hero! I'd been trying Array.FindAll and knew that I needed that whole System class but didn't see how to invoke it without...