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Hi, Does anyone know if it is possible to instead of compiling the unity project as an IOS app that it would be possible to output a library...
We are having issue with the old style GUI and scrolling on macbook's with the built in mouse pads (well regular mouse with scroll wheel does not...
Tried this on a Mac with registering 5.1.2f1 today and I got the 500 error as well, also tried the manual activation which did not work either....
bump =(
It is worth to note that the data xml file is 20+ mb.
Thx Jonas, The "path = path.Substring(0, path.Length-1)" worked.
or in firefox =(
a little addition. it did not work in an online version either.
Hi, So I have made a web gl build where everything works in the editor, but when I try to make an actual webgl local deployment and view it in in...
So as far as I know then for IOS then you have to build assetbundles with the same version of Unity as was used for the IOS app build. Does anyone...
Sry the question is nonsense. RequireComponent does work for the GUI components in the UnityEngine.UI namespace
I can say as much as in the web player all scripts are compiled and included into the build. I assume this is so you can have an assetbundle that...
Thank you crazyFolker that was actually helpful as it puts some perspective to our first test.
Thank you Dantus, but not so helpful... I'm asking what size people are experiencing not how they get them. As your quote depicts then I am aware...
Could people share anything about their web GL build sizes compressed/uncompressed? The first build we made under 5.0 (fastest build time) was...
Hi Steen, Thank you for your feedback. I do have some follow ups on your answers. We dont and we would like it to stay that way. But from what I...
Hi, I have looked into the new asset bundle system of Unity 5 and found some issues that I would like clarification on. First of all we do...
Is this something that will be worked on in Unity 5? Since the code is working I would like to know if we should spend a week optimizing this or...
bump anyone? In other words. Does the editor version have to be the same as the webplayer version in order for it to work correctly (or are there...
I am having some problems profiling a webplayer I have built. I have followed the instructions here with regards to the build options, but I have...