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Hey all, Been a long time since I posted on here, but... I'm trying to calculate the amount of time it would take for an enemy to follow an...
Just thought I should let you know that ScriptInspector3 seems to be making my Unity Editor VERY unstable. To a point that it is practically...
Well, that's essentially the question! :) How do I know when the device is plugged into the GearVR so I can enable the alternative?
Hey all, I'm writing an app for a client which needs to perform in both Gear VR and outside of a headset. The documentation on the Oculus website...
Hey thep3000, Maybe... We produce cross platform applications on Oculus, iOS and Android (in various forms), a chunk of which are stereo...
We've noticed this too. Would appreciate some feedback from Unity techs about this...!
Hi all, We've been using the standard Oculus plugin for a while, and aside from the juddering problems caused by the most recent oculus runtimes,...
@superpig - that appears to have worked! I'll give it a proper test this weekend, but so far, so good! :)
Nice one Superpig - I'll check it all out! :)
Thanks Superpig - it does make sense from the captureFramerate perspective. On the animation front - I suspect that is unfortunately where we...
Hey Superpig, Nothing is timed - the applications in question just function as the update functions are called. There is animation in there, but...
Hi all, As I've previously written, I've created a system which renders out Unity projects as equirectangular stereo images to create VR movies....
I've checked all that, unfortunately - not the case. When I tested the system in an isolated project, the heavy 'while loop' code just blocked...
Already posted on Unity Answers, but not getting much luck on there, so figured I'd ask here: I've written a system which renders stereo...
Hi all, I'm using RenderTextures to produce a system which is an off-line renderer in Unity. The issue is that, in order to read the data from a...
Another (minor, but annoying) change: If I have a NullReferenceException, usually clicking on that in the console window will open Monodevelop...
Looks like that was the case. No idea why - I had it set to 'GOOD'. :-S Thanks for the idea! :)
Nope - checked all that; it's with an orthographic camera - all work fine in the editor, nothing in the build. Have tried with 'hard shadows...
Shadows don't seem to be working on mobile at all in RC3 - just so you're aware.
Hi Unity Devs, Seems the latest build (RC3) doesn't have any support for realtime shadows on recent iOS devices (not tried on Android). Tried on...