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To avoid confusion you should probably state in your documentation that you still need to manually edit the shader generated by Amplify Shader...
I just bought VertExmotion and using the built in shaders I was able to get some good results. However, I also tried using it with Amplify Shader...
You're working at Unity and looking at updating Realtime CSG... hmm I'm wondering if we'll see Realtime CSG join Unity Technologies like Pro...
I read your blog post about the technical pitfalls of baking lightmaps and it was enlightening ;-) The funny thing is that I used the "bake to a...
Probably the change from gamma to linear :-)
It only says error 505, but I'll double check It shows a message box with: denoiser error: Unknown error (505) The log shows: Error: Unknown...
I'm getting an error with the denoiser: Running denoiser "C:\Users\Clay\AppData\Local\Temp\frender/Lightmap1_LM0_final_HDR.lz4"...
"You can bake the control animations back onto the bones allowing you to remove the controls and all their scripts. Its an optional step." If you...
Thanks, saw the fix in the bug fix branch.
Thanks!
To be clear, the comparison chart is wrong. The shaders for the LWRP clearly show that the only mixed mode lighting that it supports is...
Open the package manager window and upgrade the Lightweight Render Pipeline and the shader graph to the latest version.
Ya, I saw that comparison matrix. It conflicts with this comparison matrix and the code itself:...
Has anyone else tried subtractive mixed mode lighting with the LWRP mixing baked and realtime shadows? If I have lightmap static enabled on a...
I'm hoping this can be used to project a high quality rendered view of the scene over a lower quality geometry, for a relatively fixed camera...
Is it possible to use ik at edit time to create animation clips?
Just out of curiosity can you "bake" a mesh from a simulated cloth? I'd like to be able to use Obi cloth to make curtains or a blanket and then...
That was my original plan, but I'm not just dealing with splines, I'm dealing with shapes that need to be filled in.
Sounds great. I'm thinking maybe as a prototype I'll see if I can generate a texture by rendering some geometry from a top down perspective to a...
jbooth - the node system looks great! I have an interesting idea but not sure how feasible it would be. I'd like to be able to use regions...