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So billboard particles keep themselves pointed at the camera. This seems to break down if you use rendertocubemap. They all just stay pointed in...
Aha, got it! Blend One One!
Hmm, moving it to the bottom of the passes, makes it 'work' except it totally overwrites all the lighting and texture. Will it blend?
I've got a fragment shader that does beautiful perlin noise. I'd like to combine with the standard shader so that it can be lit, have normal maps...
Mouse input behavior question - I've got a spaceship game, and would like the mouse to be able to steer the ship such that if the mouse is above...
This problem started with Unity 5.2, didn't have it with 5.1 I have an external code base that when I Build, it copies the new .dll to my unity...
I want to render a starfield, that you can actually fly though. Where the stars actually stay in their positions, so not just a random particle...
I've got a non-unity based server I'm building for scratch, and would love to have a library with similar Vector/translate/rotate stuff built in...
hmm...workaround not so easy. I was able to get this working by making the particlesystem a child of the main camera, and positioning it just in...
Pretty sure I've figured out the problem: If the ParticleSystem transform goes off screen, it stops rendering all particles, even if some of the...
I'm setting up a static particle system. I use a prefab ParticleSystem in Resources that I load up, then instantiate via code, and then create...
Got it working, not sure if it is the most efficient method, but it goes pretty quick. Basically create a ray from the origin through each star...
Thanks for the tips guys. These star coordinates will be dynamic, depending on where you are in the galaxy, so using a 3rd party tool to generate...
I've got 3d coordinates for a bunch of stars, and I want to turn that into a skybox. So I need to programatically create the 6 skybox textures....
I'd like to be able to create a skybox programatically, with stars etc showing based on where one is in space (as seen in Elite). What are some...
There will always be some fundamental limitations preventing you from doing as much as some other environments. For instance the garbage collected...
Exactly what Tiles said. It just doesn't matter. C# is convenient because there is a large general base of both talent and tutorials out there. It...
var is a complete waste of time imho. I can at least see the appeal in cases of complex type names like the Dictionary<type,type2> example, but a...
additionally he may need to cast a ray into the terrain to get the point where that ray intersects the terrain to place the object correctly. I...
I would expect somewhere in your code you are doing an expensive/slow computation that sometimes takes more than a frame to complete.