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> About your suggestion to add comments, I don't see how this is going to help much or where you want to draw the line what information should be...
One thing that's hard is to understand what changes have been made in a .prefab, .asset, .mat, or other asset file by looking at the diff in...
Just adding my voice, as a 9 year user and dev who actually frequently partners with Unity. Please, please, please make the archive available.
No progress on it for me either. What reasons do you have to believe that, out of curiosity? Also, do you have any languages installed on your...
I am wondering if you have any information about how to get started with the networking aspects of the signaling process, that you mention we have...
Ooh, good find. I did have the Japanese IME installed on that machine too. I don't know whether I had it switched on at the time. I wasn't using...
I never did - however, I do believe it might have something to do with using an outdated version of Windows, as I was at the time. Are you up to date?
I was just thinking about this some more and I wonder if it might be good for the API to expose something like public static bool IsDead(Object...
Exciting news. While breaking changes are happening, is there any chance of rectifying the funky Unity-only behavior of the null coalescing and...
Thanks for this, Flamacore. How do you apply it to a terrain object? In 2019.3.15, I can't find the material slot for it.. is this because the...
I've actually filed two already: 1196530 and 1196533.
I would like to bump this topic. I saw this just now in completely blank projects in 2019.1.8 and 2019.2.10. I'm on Windows 7, and installed only...
Ah, got it. That works, thanks.
Just a follow-up, if you happen to know. I've tried this code: Debug.Log("Recenter!"); if (centerX)...
Thanks for wading through my post. That was the issue - I did have it set to SimpleFollow binding mode. Actually, the player's control scheme is...
Hello, I'm trying to set up a feature where a camera will instantly jump to behind the player, like a lot of 3rd person games do when you press...
Thanks for the reply. That is going to make writing for it pretty cumbersome... I suppose I'll have to mock all the Windows classes I need.
The documentation has this to say about the NETFX_CORE conditional: > NETFX_CORE is defined when compiling C# files against .NET Core and using...
In the Addressables window, you are presented with a dropdown for labels. It seems like the only label available is "default," though. [ATTACH]...
Unfortunately I think that would be outside product requirements for this app.