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This is what I came across recently. I was using a script : MirrorReflection.cs This is a part of the same water reflection asset. What if you...
Your post did really help me. and I can help you in return to fill the blank spaces: I made a small tutorial on rotating textures:...
I tried the same for a cubemap. But did not work. The core idea is to take the rotation and multiply it in the surface shader. I made a small...
I made a small tutorial on rotating textures:...
Hello Everyone, What I am trying to achieve here is to get a variety of trees that I have placed on a terrain in 3ds Max. I can export an FBX...