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Thanks guys! Our next update will contain some keyboard control, I daresay.
Bump.
Ok, just.... LOVE.
The small team under 3DModelerman is proud to release our first game! Replicator, available on Kongregate. Feedback please?...
Excellent Patriick! I figured someone had written such a thing and gotten it stickied, but I didn't see anything dedicated specifically to MMO's....
ROFLMAO. Who watches the Collaborators?
Hippocoder. is. god. of. Good. Advice.
Thanks for the extra tips guys! And the kind words. Hippocoder: Thanks for your honesty. I do think an mmo-only forum would be a good way to...
Not allowing submissions??? *scared now*
Over the years, I have witnessed much hassle and unhappiness on the various Help Wanted, Collaboration, Recruiting, and etc. topics in various...
There are some simpl(ish) ways to cheat the effect as well. Assuming you're importing your meshes as seperate entities (seperate walls, doors,...
the second argument inside each Mathf.MoveTowards should be Enemy.position.x,y,or z. My bad.
var speed=float:5*Time.deltaTime; This line is wrong. It should read: var speed : float = 5*Time.deltaTime;
Whats the token? check the line of code and send it to me. Make sure to assign the enemy go as Enemy and Target as player in the Inspector.
Pretty simple; var Target : Transform; var Enemy : Transform; var Followdist : float=50; function Update() { var...
Make sure the animation names are the same as the animations you imported with the model.
That's probably why alot of people import their own environments as gameobjects; they can be changed later.
Yes, I will in a bit. I also noticed that in the game mode, parts of the environment appear blurry. I somewhat fixed this effect by changing the...
I just downloaded Unity 3.4 onto my laptop. The laptop itself isn't old, it's just low-end, but I'm noticing some graphical anomalies I didn't get...
UPDATE: *Sigh*. GetComponent doesn't work if the script isn't attached to the same GameObject, right? I knew it too.... *facepalm*