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@roka, does it solved your crackling sound too ? @jukka_j, did you had the time to take a look at it ? All the best, Pierre
@roka, I was experiencing this issue only on iOS but it seems to be the same symptoms. I just check the 2021.1.14 version and I see that the...
Hello Jukka, I am also facing the same problem on a project and I have tried many things to solve it. On my side, I managed to solve it by...
Hi, please check this thread for a link with the solution...
Hi, here is a very simple example on the code in Unity. On html side, you can take a look at the source of the link I've shared on my previous post.
Hi, The video.js file can be edited from the webgl playback engine folder:...
Hello, I'm also struggling around the WebGL IOS video playback issue. I manage to get a video to play on iOS with the following modifications :...
Hi, in fact, my model has blend shapes and no bones, so when the drcs mesh is applyied, it switch automatically in "Unity MeshBake Mode"....
hello Vagabon, I've just try the last version of your DRCS and I can't use it with blend shapes. Did you plan to support this kind of dynamic mesh?
That's too bad that we can't use the editor picking method...
Hi, I've another request: is it posssible to test if the object is visible or if the renderer is active to avoid clicking on hided object? This...
works very well! Thank you.
The problem appends when there is a gameobject in parent hierarchy with a scale different of 1,1,1
Hello, I've jsut donwload the demo package and try to use it. This is very easy to make it work but I still have some issue. My project is a...
So I found that I need to make another Graphic.Blit to send back the render in the Dest Render Texture to make it work. void...
hello, Thanks for answer, I call it in a standalone build on windows. I found that the reason was because I use a OnRenderImage in one of my...
Hello, Jsut bought your tool and try to use it with the runtime functionnality. All I got is a black picture. Here is the way I try to use it:...
Hello guys, I'm working on a custom importer and I need to set AddMixingTransform on the animation states of my object. I generate from 3dsmax...
Can't wait to test it on my project! If it work as it look, it will change Unity3D Project look forever...