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Ignore... I had forgot I created the dll using the Platinum API maker. Totally not compatible with Unity.
Im not using Cruncher. I was just trying to follow your solution for dll nesting. And yes, the dlls are all set to the x86_x64 platform. I ma...
Right, so this snippet class here sets the environment variable "PATH" to our plugin path. Very nice but it doesn't seem to be working for me...
[MEDIA] Good day, I'm trying to find a tutorial on creating dynamic GUIs, that is GUIs based on user input and XML files. I have been able to...
Hey all this has to just be something really dumb and simple but I cant find any docs that tell me what I did wrong. I am making some buttons and...
[MEDIA] (This is not my video but it helped me)
And it needs to be a part of a canvas to display at all. Making it a child of the main (only) canvas still makes it non-functional as far as I...
Also: gameObject.GetComponentInChildren<Text>();
I just added the Text object as a data member to my code and dropped it in.
I have researched the problem with no answer. I am making a prefab that has a button. That button is set to call a func (public void...
I've been making a very simple server for a small personal project. Things worked perfectly. Then for no reason that I am aware the simple...
Uh? I put in a debug line as the first line in the PlayMovie func. Now it works... what the hell.
Fairly simple script. The video starts to play on the window I choose to be the server as soon as I hit server. In comes the client. After...
I apprecate it!
Im trying to do the physics and input for a player controlled character in a side scroller platformer. I would like to use the built in gravity...
Background is now layer zero, making it not render over the particles.
Drag the camera onto the player to make it a child object.