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Even better, thank you very much indeed!
Thank you so much
This hasn't gone down well with your users or your remaining employees. I hope it achieves whatever else you thought it would achieve
This is fixed in 2020.2, they miiiight backport it to 2020.1 I guess.
I am using: * Visual Studio for Mac Community 8.8.7 build 18 * CSharp language binding 8.8.7 * Visual Studio For Mac Tools for Unity version...
Thank you. I feared this was the case. Can it be grabbed with a command buffer? I will see i what the shadow casting mode does for this (I'm...
I have objects that I do not want to cast shadows and therefore don't render in the depth pass. However, I do want to use the depth buffer after...
I have found that sometimes setting the breakpoint depends on the state of the editor yeah, and once you actually start play, the breakpoint...
Thank you for the detailed reply, that is amazing. Thank you very much. I think that the manual should be updated, and possibly something should...
Okay, I am using an Odin editor window for this now, and using a dummy GameObject to draw the potential object in the scene view. The lesson to...
I have struggled with this idea myself. It is difficult to imagine releasing some software that you thought was helpful and then have to support...
Downgrading VS Code C# extension to something below 1.23.0 worked for me....
He's not dead. He's active on Twitter.
Nope, it's gone again.
Something in one of these threads eventually worked for VS Code. Thanks Kurt-Dekker.
Occurring again in 2019.4.4f1, VS Professional 2019 (16.7.4). VS Tools For Unity 4.7.10. Very tired of this
I disagree that they are different things. If they were different things then they should be named differently. Also according to the Learn...
OK thanks Karl! That would take care of the buttons. I actually started on a similar plan - allocate a temporary rendertexture and render the...
The point is that ambient light should be ambient, not emanating from the sky.
What is this? From https://learn.unity.com/tutorial/introduction-to-lighting-and-rendering#5c7f8528edbc2a002053b530 This directly contradicts...