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I am pretty sure this is not resolved. I find some prefabs still lose references and I am manually reimporting my prefabs folder at least once a...
2020.3.3 through to 2020.3.5 prefab references still randomly going missing. Solvable by reimporting all the prefabs which is fine if they are all...
also - I am a plasticSCM user... just saying in case that may have something to do with it.
using 2020.3.4f1 - still an issue. To be honest i have only found this thread today and I have just been managing with the bug but its now...
same issue 2020.1.16
upgraded to 4.5 Mac OSX 10.8.5. Crash every time I hit play across a variety of projects - requires force quit to exit. No helpful information, no...
did I miss something ? are we still waiting on this? it wasn't in 4.3.4 right? or at least thats what I understand I'll keep checking :)
problem with instant OC is its too processor intensive with all the ray casting for our uses. i have cut out occlusion completely, for now, in...
nothing but problems here with occlusion culling on 4.3.3. In fact ever since 4.1 seems pretty broken to me. it used to work so well before, i...
Definitely no misunderstanding over arm 7 devices I tried all. Still got the same issue, I updated the app (A Monster Ate My Homework) for the...
Thanks, emulator works fine have explored that. And as I said my other games show no symptoms of failure. There is a new beta out today I will...
Hi All, I have a project that compiles to XCode and runs fine on all my devices but ONLY when I target OpenGL ES 1.x. If I target OpenGL ES 2.0...
Thanks marjan, I looked at alternatives like using a plane and maybe mesh deforming that to fit the terrain and since I am already using a similar...
Yup that was the first thing I did. I tried replacing them, recreating them. The strange issue is that we have a version working fine compiled...
I've notices some strange behaviour in blob shadows, recently. I can only assume It was part of the latest update to Unity (3.3) I was not...
I have most of the plugins and found them incredibly useful and straightforward to implement, so rarely have questions. However as was pointed out...
Just played it, very pretty and fast. yup, i still has the windowed thing going on and to be honest it didn't bug me, I think its just when its...
I was hoping that I was missing something and that it was not a bug as that way i could not do anything about it. Oh well... I submitted the bug....
Hi. Not sure if IOS dev is the best place for this question . Recently I submitted my game to the Mac App Store, it was rejected with private...