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Is this working ok with URP on Unity LTS 2021.3.29 on iOS? Having a lot of problems after I switched to URP (black background, trails)
Hi all, I'm having problems in using Unity's URP in combination with ARFoundation / ARKit on iOS. A project that was working seamlessly...
Ok, this concerns Apple's Reality Converter, but I thought there are more people using this tool here rather than Apple's Developer forums! This...
I've been trying to position a video to a given time (needed to show a poster frame before actually playing it). I tried using...
That's simply INSANE! I've been with Unity for more than 10 years now, but it's time to start looking around. How can you trust a company that...
I'm running into a problem in using Unity's timeline for animations. My editor runs at 15, max 35 fps. When I create an animation from the...
Thanks for the advice! Will do that if this happens again.... It's quite frustrating though, Unity should make a sustem that dosn't decide for...
Well.... I now quit the editor, restarted, and normal behaviour (world camera) seems to have resumed now. In any case, nothing, and I repeat...
I have a project that is tracking an image via ARTrackedImageManager to anchor some objects to the scene. Everything worked fine until I changed...
That's fine, but what about a model that is not fox but is downloaded from the asset store and is already in the form of a textured GameObject?...
Apparently wheel colliders can only work if their scale and all parents' scale is 1,1,1; but sometimes it might be necessary to scale a car model...
Can the timeline be adaptive? If the timeline scale is in minutes-seconds and not frames, is it going to adapt to the system's playback speed? For...
Hi all, while working on a project (using LTS 2020.3.16) I hit "play" from the editor, and all got stuck, just a spinning ball.... After a long...
I was also thinking of anchors... but then the question is "why an object anchred to a plane is drifitng while something attached to a wrld anchor...
I'm placing an object (about 2x2x2 meters) using ARFoundation and ARKit. The problem is that when I walk a bit further from the object, it starts...
Just stumbled upon a "bug" induced by converting a float to string. A few year after this thread was generated. I agree with the garbage/insanity...
Hi all, I'm having this issue: - Unity scene loads a new scene that uses AR Foundation, spawns a prefab and allows to position it in the...
Has anyone experience in creating distribution profiles for tvOS? This is what is happening... I developed a tvOS app, compiling and loading on...
Update: exported project, opened in Android Studio, removed maxAspectRatio from Manifest and then it compiles and works. Isn't there a way to...
Well, it looks like a big problem... I just tried 2019.2 and it tosses even more errors when you try to compile for API 21. If you compile for #29...