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There's currently no auto-fitting system in Shapes, though the experimental immediate mode canvas might help a little! Immediate mode and...
its ok you can dm me I won't tell anyone
alright! is it still slated for 2024? (from what I read in a 2022 unity blog)
yeah, sorry that wasn't clear to me
oh, alright! I was under the impression it would be possible to upgrade to C#11 without doing the CoreCLR move
I still don't see why that should prevent unity from upgrading to C#11, again they could work on both, there's no need to wait until the CoreCLR...
woah okay I'm so sorry for requesting support for C#11 which is apparently not a C# feature lol, idk why you're being so aggressive first,...
Just wanted to check in to see if this is still the case? The C#11 static abstract interface operators for numeric types would be a heckin...
Not sure what you mean by SVG here, but there's no plans to add interactivity to Shapes right now! It's a rendering-only library Flat 2D only...
as far as I know (I could be wrong) ECS shouldn't disable the use of regular rendering methods, so it should work fine. As for the errors you're...
None as far as I'm aware collected in one place! though you can find a few examples of people sharing their work on twitter :) Shape components...
Some shapes have a gradient overlay that could double as an alpha mask, but right now lines don't support it. There's no easy way to do this right...
yes! all shapes use flat colors/gradients, none of them have support for using a custom texture, with the one exception of the immediate mode...
It's a little hidden right now, but, go to the changelog for Shapes 4.0.0 and there are code examples for how the new dash styling system works!...
Just wanted to check - is there an update on this? currently struggling to draw things from OnDrawGizmos in the scene view without the toolbar...
That looks like a job for the polyline and ArcTo yeah! though ArcTo is currently only available in immediate mode, there's no polyline...
I think the answer is yes but it depends what shape you're using and what you mean! The polyline has support for rounded corners (though not with...
it should generate them if you're using component based Shapes, but with immediate mode preview cameras are excluded in the...
it sounds like GPU instancing is broken. you can test this by turning off GPU instancing in the Shapes settings window. I'm not sure why this...
I'm not entirely sure if it's possible to render after post processing in HDRP without using immediate mode drawing. If you do use immediate mode,...