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A simple reproduction .. New project 9f1 Make pSystem In Renderer component, make render mode Mesh - choose the internal cube mesh Set emission...
Wow. I read this whole thread to see if what's going on here might have something to do with various things that go wrong with using mesh type...
I've no idea why the hate on how Unity (and those ex-Motion Builder guys who know the domain like no others) implemented a very nice visual state...
Just encountered this one. A restart seems to have fixed it. I was creating animation clips (for a camera) in timeline, then popping those in an...
I'm wondering if there is a way to cull certain features of the shader for optimising the performance ?
I'm wondering if there's any solution here (unity 2017.15). I'm ending up with clips on timeline all named 'Take 001'. I don't want to set in/out...
I wonder if having to use a different material type has follow-on effects for other areas. Setting up a decent GI interior scene already takes a...
There are a bunch of threads about merging scenes with the old beast lighting. I think it was also possible with enlighten based lighting (now...
I'd be pretty interested to hear (or help work out) methods to combine the results from separate lightbakes into one scene. My problem at hand...
Bonzai label .. that sure goes way back. Your VR rhythm game looks pretty great.
You can disable root motion any time in code, and turn it back on. Works well done it lots. Also, what I sometimes to is apply a bit of force to a...
I did a thing .. I released this on itch.io https://grizzledorf.itch.io/bit-biter [MEDIA]
I had the problem about a week ago, for about a week, Unity cloud just wasn't pulling down changes to my git repo. I kept working on my cloud...
You could get by with a combined mesh and 1 Animator controller by using an avatar mask and making use of layers in the animator. Base layer could...
This is totally unrelated but I just watched the film Pulp Fiction again. Production cost under 10 million. I say keep doing more Pulp Fiction....
To be able to set some default animation import settings (or be able to do it programmatically) would save me a lot of time, doing a lot of...
Haha - UE4 will still get your GPU burning on the lappy and Unity core engine remains patiently waiting until you instruct it to exercise.
ludiq, Are you making sure that for all your animation files, that under Rig tab in import, that you are copying avatar definition from one...
Some guesses .. If you have more than two spine bones, humanoid will discard rotational data from the extras. That will cause a non 1:1 result. If...
Just a thought - but running at a lower resolution IS actually changing the desktop resolution. You should see some flickering, crackling and...