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As my current project grows and my use of ScriptableObjects grows I knew I'll eventually need something like this and I'm super happy this already...
I have a bunch of AI agents in my strategy / simulation game. As they are autonomous I want each to constantly check its surrounding and react to...
Using Unity 5.6.0f3 I have a narrative system controller that holds a generic list of narrative sequences. The narrative sequences are...
I see. Interesting case where trying to solve a specific problem makes the general case much more convoluted. At the very least, the warning on...
After further tests I found out that the code previously mentioned by Firedan1176 isn't actually needed. Using a ContentSizeFitter gives out a...
@Firedan1176 - I was looking for a solution and I was sad to see it really comes down to what you did in that script, which seems super obvious...
I'm unsure if this is known and I'm just tackling it for the first time but if nothing else I'd like to understand more about the following issue:...
Lets say we have a player that must pick up stars and avoid enemies. I see three ways of doing that (there are clearly more) and I'm wondering...
Looking up this exact issue and pretty sad to see there's no proper solution. I have a game where it's highly encouraged to play with a...
The theme I'm using is a responsive theme meant to fit any screen and work on tablets and phones. This game has to be played at 960x600 (I made...
Hmm, so you're saying the max width of my website is 792. That's kinda odd as I've never had an issue embedding youtube videos and I always use...
It's right not left. Don't know why I wrote left, sorry. As I'm said I'm terrible with Unity, could you check it out:...
This plugin works perfectly and Tanel you just saved me from going in and dealing with it myself. I have a game where fullscreen is ok and another...