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I recently finished a short making of video if anyone is interested: [MEDIA]
Glad the download worked for you, However I am not sure how you are getting 12000 draw calls. The actual model without shadows is not bad. Here is...
I just tested the download and it seems to work. It just contains 1 unity package. Let me know if you are still having issues.
A zip folder containing the Unity package of the entire project is now available. License = for any use. There is a lot stuff that went into this...
Hi guys thanks for the support. I haven't heard back from the Asset store despite contacting them in 3 different ways so I will probably just post...
Wow - unfortunately, this has been rejected from the asset store. The reason cited was that the level is too high polygon which does not quite...
Submitted to Asset Store. Hopefully it will be available within a week. Here are some more images: [ATTACH] [ATTACH] [ATTACH] [ATTACH]
Thanks a lot guys! I am avidly thinking about releasing this unity project because there are some cool things in it. I am pretty busy with school...
Thanks for the comments. @Psyche_RTS, Sorry for delay. The model has overlapping pieces of geometry where the texture seams are with different...
Here is an explorable environment I made. Inspired by the anime Now and Then, Here and There. Webplayer is available on blog. Complete project is...
Make sure that the GUI skin that ORK is using in the dialogue positions actually has a font plugged into it. If you don't have a font plugged into...
@drewradley One way to prevent the issue where a target with a higher Defense is healed, is to create two small formulas to assist your damage...
@Daemon176 Make sure the Prefabs/ Audio clips referenced by the Battle Animation are stored in the correct directories in your project folder,...
@tinyutopia I did something similar with my NPCs. You should take a look at the event editor. You can do all of that really easily with the...
+1 for just C#
Cool! Can we blend lightmap sets into other lightmaps for a night day cycle now?
Is there anyway using the Unity lightmap editor to use a material in the scene as the texture instead of an actual lightmap texture?
@ M_Stolley All of that is already possible in ORK. Look into the Event Editor Documentation. You can use events to control your NPCs (which...
Looking forward to this!
Here are two ways to get to it: 1:Type in User Account Control Settings in the start menu search. Set notify to never notify. 2: Control...