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Hello! I have an error with the unity cloud build. It seems to not be able to pull from github. This was working a couple months ago, so I don’t...
Oh ok, yeah I think I MIGHT know the reason why but don't know how to fix it. The error that the build is giving for Android is a class path...
Hi! Sorry for the late response, but the iOS build seems to be working on the cloud now! Weird though, you said the Android succeeded on the...
Description of issue: The Android and iOS builds are not building, but they were building just a few days ago. I do not know if its a plugin...
Also! What is really weird is that the error pops up only after the Deploy has succeeded. So, its deploying to the Xbox but then not getting run...
Hey Tomas! Im the programmer working with Swineboss. I actually ran the Unity Profiler on our game, and I think the main thing that is taking up a...
Thanks for the reply @schmosef! Okay, I tried running in Master and there was an increase in performance, but it still sometimes went down to very...
Also, when I try to run the game with control + F5 (or run without debugging) it gives me this error: [ATTACH] But, if I just run with F5 (as...
Hi! Thanks a lot for the article! I wish I had found this sooner because I spent way too long figuring this out all by my lonesome. @Johny_G I...
Hey is there a way I can make the original mesh collider work with both inside and out? So if I spawn a collider inside the terrain it would be...
Its not terribly inefficient. Unity handles a lot of efficiency and a 2D game shouldnt really take up so much texture memory that the 3D physics...
Well, I do not think that this editor can work with 2D physics. It uses Mesh Colliders to match the shape of the physics body exactly to the shape...