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found your specifics: http://www.mono-project.com/WCF Scroll down to "Components with no plan to support". dual bindings is listed there.
I wrote this up, hopefully it can help you out: http://stpdev.wordpress.com/2011/07/14/consuming-a-wcf-service-from-unity3d/ I haven't tried...
There is always something wrong with using static anything inside direct implementation. The only acceptable form of this is extension methods....
Use regular expressions and read a few blogs from an easy google search. Doing it with a replace is going to get ugly fast and will not be...
I agree. Singleton is the appropriate application here. You could also avoid the static usage (because static is terrible) by making an empty...
I like more direct answers. Here's my quick example: http://stpdev.wordpress.com/2011/06/30/unity3d-access-another-objects-script-values/
What's the console output say? Any exception being written?