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@halfpasttense Thank you so much for that!! I had exactly the problem described and was able to implement your suggested fix and verify that...
[MEDIA] Just finished a huge indie twin-stick shooter project, Horde Of Plenty, which is releasing on XBox & Steam at Midnight UTC, June 12,...
Thanks so much for your quick response! That's exactly what I was looking for.
Hi - Do you have any information regarding which open source licenses might be in use and require redistribution for games that we're releasing?...
The above link is a definitely a good place to start. A few quick thoughts... even though you're not creating the chunks every frame, it wouldn't...
This looks related: https://issuetracker.unity3d.com/issues/vuforia-gameobject-transforms-are-not-being-disabled-when-the-player-is-stopped
Hi Jake, I upgraded to 5.6.0p1, but it seems like the underlying lag issue is still there. The lag looks like it's due to the editor calling...
I linked this on another thread:...
To add a little more context... I enabled verbose mode to debug the problem, not to cause it. Also, for me, this occurs whenever I select an...
I'm encountering the same error and posted some more information on this thread:...
So after setting Perforce logging to verbose, it seems that every time the Perforce fstat command is called, it's followed by the error mentioned...
I've seen the same thing since the 5.6 betas, and I think you may be correct about Perforce. On the few occasions that I've setup a new Perforce...
Looks like I'm a little late to this discussion, but in case this helps anyone else.... if you're using more than a few Substances in your...
I ran into this issue as well with Unity 5.5.0f3. As stated above, the problem is specific to quitting the application while in DX11 fullscreen...
Worked as advertised. Thanks!
Huge thanks to everyone who worked on this! I was able to replace these books in a few seconds. Awesome! [ATTACH]
Perhaps something like this would help? ServicePointManager.ServerCertificateValidationCallback = (sender, cert, chain, errors) => true;
Hi everyone - I have some slightly bad news... I'm reposting this from my website. Important Notice: Voxelform is being discontinued as of June...
Congrats guys! Looks beautiful! I'm not associated with the project, but for anyone wondering, they're using my Voxelform package which is...
@yahodahan - Thanks! :-) @wsworin - I was able to make quite a bit of progress earlier this year and was hoping to get things into a releasable...