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Richmond, BC
thanks I just made a video of the gameplay www.youtube.com/watch?v=P9-XxHj8HkM As a programmer, i found the game art is pretty daunting...
I made an iphone tank battle game with WIFI multiplayer support. It costs 10k+ lines of code and almost 200 pieces of textures and 3D models....
If your game means something, e.g. money, you need a auth server to prevent cheating. Hacker will try to cheat, for example, telling server I got...
yep, you got it
not the iPhone multiplayer tutorial, but the networking example: http://unity3d.com/support/resources/example-projects/networking-example...
I try to answer your last question. State synchronization means using OnSerializeNetworkView to sync state from sever/master to all...
I think this is a bug of unity iPhone. When I changed the sequence of stream.serialize, the issue solved
It depends on how many behaviours need to be synchronized among client and server. Each one will cost you 1-3 days of coding and debugging if...
Did you mean the size of enabledGems? Yes, it's always the same size.
Hello, I'm using networkView to sync the states of network players. Everything is ok when I test in Editor/Remote. But when I build and run on...
Since Unity Iphone support external assembly, I create path data asset in Unity 2.5 and then open the project in Unity Iphone and I was told this:...
I tried Path 1.0 on Unity Iphone basic and I was told this: ** (/Applications/Unity iPhone/Unity...
A quick report. It works. Thanks :)
Hi, I'm trying to test UnitySteer. I clone the UnitySteerExamples from github. Then, open it in Unity 2.5.1. When I open and run the scene, e.g....
I found Rej has some comments about external assemblies in this thread http://forum.unity3d.com/viewtopic.php?t=17782 It seems Unity Iphone...