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I have another question. Is it possible to alter the color of the skybox ocean? Since my scene is surrounded by water and I quite like the blend...
Oh I must have messed up when taking the screenshot and after playing around some more I noticed that if I move my terrain from -125 to 125 the...
Hi I'm having a problem getting scatter occlusion to work on my scene with usky pro beta. I have tried to copy the settings from the example but...
So I upgraded my old project to Unity 5 but since the original redlights isn't supported I just wanted to ask some questions about 2.0 before I...
Thanks. Strange fix but it solved it :confused:
So I have a little problem with CW2. I have a directional light and im using CW2 in little planet mode. Whenever the light is pointing directly...
I'm thinking about getting this asset for a project I'm working on and I saw that you mentioned it will be a free upgrade for people that bought...
Thanks to both of you. I will read up more on shader creation and have a look around in the default shaders. I found out that...
Yes thats what I have noticed to. Only the first one gets shadows. The thing is that if I try to make it a fragment shader the shader that I am...
I have made a shader that draws a copy of the object with a offset on the x-axis. The problem that I have is that the copy gets ignored by the...
I don't know if this happens to others but the "Flip vertical UVs" will toggle to off whenever I start my game so I have to manually switch when...
Maybe if I simplify my question. This is what I need help with: [IMG] I need to get the normal of the models surface relative to the camera so I...
So Im in the need of a shader like the MatCap shaders on assets store but I want to merge it with one of my existing shaders in strumpy. I have...
That helps a bit but I don't get how? If the color I send to Diffuse is white why does it turn out gray and also why does multiplying it with 2...
I have a issue when It comes to blending. I want this arrow to be in the color I set _Color to be. So if I set it to white it should be white and...