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I want to show my character in the Human Body Tracking (3D) example but can not get it to wor. I have tried to match all the bones and hierarchy...
Hi, The water is coming off as completely opaque in the build on iOS. It is fine (transparent) in Editor. What settings/changes do I need to make?
Alright! Sent you an email. Please send the BETA link. Thanks
Hi @nicloay Using Unity 2020 and URP and not able to paint. The images all turn black when I open them and the painting does not work. Any...
It has happened again with one of my games. Downloads fell from a consistent 1500 to 250 in less than a day. This is ridiculous. Anyone faced the...
Hi, I saw a video with a camel - is that under progress or possible with this asset?
Been using cloud build for a couple of weeks. Recently all my builds (of different games) are not getting installed on the devices. When the user...
Working on this after two years. A very powerful utility now. Post Effects Support, High Resolution, UI Canvas (with Anchoring), Multiple...
Any solution to this? Still facing this issue in 5.4.2f2.
I raised a few questions in my last post. What do you think should be the approach to such a game for mobile platform? Is a grid necessary? Will...
Exactly. CPU usage is high though according to XCode but that isn't affecting the FPS.
Yes checking at the max sounds like a good idea. Let me instantiate 500 different buildings and get back with the profiler results.
It is 200 MB right now but growing with every building, so that's a concern. Also, in my experience, iPhone 5S gives memory warning at 400mb and...
Thank you for the suggestions. Really appreciate them. It's actually tricky as the project is half done but the architecture really isn't there....
In any one scene, the maximum number of buildings present can be 500-600. Why is destroying the objects out of the view a bad idea or something...
Not at this moment but as the user builds the city, yes the memory keeps on increasing.
Why is that? Where do you think the architecture needs to be changed?
Hi all, I'm making a city building game for mobile in which the terrain/road structure is fixed. I'm struggling with how to manage memory issues....
Oh. Ok. I take my words back as I I haven't created any asset for a while so need to check again. I completely disagree with this. Why do I have...
Is it just me or is it an incredibly basic functionality that Unity should just add to the Package Manager? Just choose the minimum version the...