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if (Input.GetTouch("GoToSceneButton") { Application.LoadLevel("GameOver"); } should be f (Input.GetTouch("GoToSceneButton")) {...
Being you have adjusted the dead zone I'm guessing you also made sure the snap check box was unchecked in the project settings input area? -Alexander
I would switch how this is working. I would create events at the start of the animations that play the sounds I want. I also (and this is just a...
You could set up a collider that makes sure you are in range of the tree but that would not make sure you are facing it. You can check that though...
This looks like an older way of doing things. With the new UI you really only need to center anchor your target radical and use that. -Alexander
A sprite is not meant to have a 3D style view really so I don't believe to my knowledge there is a way to do it and keep it as a sprite. The only...
I would look into scritable objects if I were you. You can write an editor script to make new puzzles easily this way and then ever puzzle is an...
Since you are looping through the spawn points anyways when you call MakeUnDead I would just put a public bool on the spawn point. If the bool is...
For me this is a basic mob spawn pooler from a game I am working on. public class SpawnPooler : MonoBehaviour { public GameObject...
Still can't figure this one out. A button for instance will blink repeatedly when you mouse over it like there is a delay between frames when it...
I have a pause camera that rotates around a closeup of my character while showing the options on the right. For controller support on PC I went...
Here is something I have done in the past. Don't know if it the nest way but it works great. I too create pool objects to pull from and have 3...
If it is complaining about the size changing could you switch to a list instead and get around the error? -Alexander
If your script is being attached to the parent and there are no other meshrenderd in the object you can get them without having to manually set...
@cstooch I was thinking the same thing. Have like a combat controller that did the combat. So B would report it was attacking A and the combat...
Still not understanding the full problem. So when B attacks A can you not just have the part that takes damage in A counter attack when it takes...
It gives you global access to that script which in turn has access to the transform it is attached to. Basically the answer is yes. -Alexander
Well if you used my example above and you make a script called PlayerScript that would be attached to your player: public static PlayerScript...
Ok not clear on what you are exactly trying to do. The Start function you instantiate 10 objects it looks like. Are these the objects you are...
You can do this a couple of ways. If this is a single player game you can have a script on the player that is a singleton and just ask it for the...