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mm sorry if I reply just now... but does not seem working, unfortunately at the moment I have an endless list of bugs to fix and they have the...
I generated a pre made cube Map in this way: Assets->Create->CubeMap, then added six textures one for each face of the cube. I used six sky...
Hello to everyone, I am making a water animated using flow maps, here is a Screenshot: I would like to know if it is possible render the cubemap...
edit double post sry
ok man thx very much again! I think I have pretty much done the shader with your help, but just one problem left. I think I commit some mistakes...
yea i have fixed the two returns, before opening the thread, i just didnt notice i posted the old code, but the second return should not be called...
First of all thanks very much for your help man. I have put that line of code, and yes it is working much better without jumping back to the...
yeah I know I fixed that, but I think I have still some problems, the water looks redish because of the colours of the textures, but usually...
Hey guys, I wrote a shader that should animate water using a flow map and a noise map, everything is based on the shader developed by Valve for...
hey, I am interested in the snow shader, where can I find it?
awesome cool guys thx again Can Unity free version display the same shader with an ambient cubemapping ? Or in other, if I add it to the shader,...
yeah thank you very much now I perfectly understand how rim works! Cheers!
hey, i am still here :P Thanks again for the shader, I have slightly changed it but it has been very helpdul! However, my artist is trying to do...
Thanks very Much!!! This is REALLY helpful! Thax Again. Regards.
Thanks very much for the quick reply! Please feel free to post any reference you have guys on this kind of shaders. I would really appreciate...
I ll be very quick, is it possible to make a custom shader like that one used in team Fortress 2 (and render the related effect) in Unity Free...