A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
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Try the "-quit" option
Use the dropdown on the version of unity you use [ATTACH]
You can try to mount the network drive as a drive letter on Windows, but it generally not recommended.
The editor class belongs into its own file into an editor folder (a folder called Editor)
The Roadmap shows them looking into how they can do a modern replacement, but still no date / time range on when it is done.
In the unity editor application When you have opened your project.
What code is calling DropThePotion or DropTheMathEssence? Are potion and mathEccense set in the inspector? Do you have any errors in your console?
Probably not the official source but should work for your case...
On Windows it is under Edit -> Preferences under macOS, it is Unity -> Preferences
If you are under windows you could use a tool like procmon to capture with urls a process is accessing...
The only similär thing is the Layered Lit Shader for HDRP. And that is just a massive shader with a clever editor script that can copy shader...
If you just want to remove a entry from the layer list just make the entry a empty string
This should do the trick https://forum.unity.com/threads/create-tags-and-layers-in-the-editor-using-script-both-edit-and-runtime-modes.732119/
In General, if you copy over a project from one device to another, make sure to not copy the Library and cache folders.
So basically Github is acting like every antivirus scanner that is highly suspicious of everything that it does not know well. Unless Unitys NPM...
Unity Live Capture just uses the network data from the phone. If you get a ethernet connection to your router / hub working and disable wifi then...
Using a Iphone Ethernet adapter should work to get your network connection reliable instad of using wifi.
You need to add a Toggle Group to one object and reference that one in the Toggle Group property of all the toggles that you want to have in the...
You could use a scriptbale asset for saving general scene settings. The load the settings from the asset at scene start. Or load all the scene...
If you use rend.material.mainTextureOffset Unity will automaticly genererate a new material instance and only change that one so all other object...