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Would the hard edged shadows that you wrote work for URP? I'm just making cartoons over here and using URP for the stylized look, but the shadows...
Any ETA on this?
Wow, so far so good. Thanks so much, I used #4. I have all my code that was in a late update extending one class so its easy enough to just find...
Hey, So I moved away from Deckard because I don't think I can solve this unfortunately. Your renders are higher quality though, so if there's any...
So ... what exactly is the status of WebGL going forward for Unity? Its the _only_ reason I'm currently using Unity over UE5. Is webgl basically...
Yay theres a solution. I was really bummed at losing this :). I'll play around and thank you for the fast reply ... I'm doing a final render today...
Does this not work with LateUpdate? I have some custom timeline code that sets a model's bone rotations in LateUpdate (finger movement timeline...
IMO, if this isn't sustainable, make a new release with a paid subscription and start showing how to easily create some shows etc ... dont let...
Oh okay, thats not a problem. As I mentioned above, I completely get that you're at the mercy of Unity code changes ... its probably a nightmare....
Hello, Please address the above bugs. I have confirmed that it is skipping to frame 24 in a multiple projects ... I had to change an existing...
I hear. To be fair, I _am_ using it, and its doing what I need it to do well. I'm one person doing cartoons in Davinci Resolve, so I dont need it...
One more request which I think would help a _lot_ of your users and give you a way to gain new ones. Can you make an in-depth tutorial(s) showing...
Erm, another bug (that I'm working around, but annoying). I have no idea why, but deckard has started skipping to frame 24 in my project, even for...
Hello ... we talked a long time ago about getting SI3 into custom editors. I wrote an entire system of editors for my then job using SI3 (it was...
Just throwing this out there also since I assume your working on the ShaderGraph stuff still ... it would be amazing if we could use tessellation...
Pinging you for the above bugs in case you aren't notified.
FYI: HDRP Safe Mode gets out of sync with the timeline. Turning it on causes my 1220 frame render to "finish" in the 900s ... the deckard frame...
So far I have nothing to say except a giant thank you, and a feeling of huge gratitude. Please keep this working, especially in HDRP +...
That's amazing. Probably the biggest thing I could have asked for. I switched over to UE5 for a project, and while I wished RealToon were on there...
I'm sure plenty of people have better stuff ... but just wanted to say thank you for this :). Screenshot from HDRP, slight quick touch up in...