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Hi! Thanks for your message. Sorry you had to wait. That's indeed odd. Can you just to confirm open the project with Unity 2018.x (make a backup...
Hi! Not natively, no. I heard from some users that they were able to record sound but I do not recall from whom or how they did it precisely. But...
Thanks for your explanation. Whether you instantiate at runtime or not it should work the same. If not then it could be because of an interaction...
Thanks you. The one thing I can see is that it's strange that the Photon error is in the console (the other messages in the console are normal),...
Thank you! Recording the scene-object itself does nothing, you can remove it from there. Are any errors thrown in the console? Please post a video...
Can you post a screenshot of your EZR configuration and if necessary a video of what happens when you record and replay?
Hi! Thanks for your question! Yes, you can use it for multiplayer. Just note, that you need to transfer the replay data yourself. And yes, it does...
Hi! Thanks for your patience! Sorry, the document is indeed a bit old. Thank you for reporting. Just to make sure I understand, you mean you...
Hi! Thank you for contacting me. I will address your issue asap - probably have time tomorrow.
Very well, write me an email https://softrare.eu/contact.html
Hi! Thanks for your message. You very certainly have a configuration mistake. Please make sure you only put parent objects in the recording queue....
Hi! Yes, right now you can access it through https://udemos.softrare.eu/content/softrare/ezr-demo1/ and...
Hi! Thanks a lot for your question and your nice words about uMMO! Mesh import is not in there yet natively, very sorry to tell you. But be sure...
I am sorry, the trial version is not available anymore.
Yes, that is possible. Indeed also with newly instantiated and destroyed objects.
Hi! For shader-/material-changes you need to extend the class that holds the information what needs to be recorded indeed. Hope this helps!
Hi! No, but take a look at my other asset - uMMO for this, I have my own very efficient working routine for that purpose. Link in the signature
Hi! "live modding" already works for all platforms!
Hi! Did you make changes to EZR or do you possibly not use the latest version?
Hi! Sorry for the delay! Well, we had to build/license our own compiler and writing a pseudo-objectoriented JS compiler is more or less the...