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What unity version are you using, I don't have SetPropertyValue for SerializedProperty in Unity 5.6
how do you do it?
I use unity 5.6.4, and have not try RoadArchitect in 2018
I think RoadArchitect need add support for predefined custom intersections, because sometimes the auto intersection may be not desirable.
Can we get a fix for this in 5.6 ? Cause we don't want to upgrade to 2017 for now
I tried free version and find that Mesh Terrain Creator create flat mesh terrain. even I create from a heightmap. And there is Unity exception...
How is LODGroup supported? By the lastCamera camera set in OnWillRenderObject?
I also find the same problem. I set Time.timeScale = 0 to pause the game. But the game does not pause at all on iPhone 5s with OS 9.3.2, and...
I find the same problem int my project.
@lokinwai, I get your idea. Combining localId and localSubId, you can get unique string ID But I want a unique ID, so if I add localId by...
This works. But if the prefab has child gameobject. PrefabUtility.GetPrefabObject() will return the same object for prefab instance and its child...
OnTransformChildreChanged is not work in editor mode. Is it possible to get notification when a scene object' children have added/moved/removed?
I met the same problem after upgrade to unity 5 and run to iPod touch 5. Do you fix it?
I recently upgrade to Unity 5.3.4. The problem still exist.
I recently upgrade to Unity 5, and encounter the same compilation problem. Is it really a bug of Unity 5? I found nothing officially about it.
I use glareFxCheapMobile on my camera, the screen goes pink on iPhone6s, but works right on iTouch5. Then I log shader.isSupported, and the...
What about too many objects causes detail memory profile failed? I have submit a bug report about it. It causes trouble for us to track memory...
I also want to generate custom sprite mesh, but find that Unity does not support custom sprite mesh generation algorithm for SpriteRenderer. So I...
I am not using Issue Tracker. I use bug report in the editor, and I don't known number of the bug. http://unity3d.com/BugReportingFAQ
I find that too many objects causes this problem not memory, because my test project has only about 20-30m memory, while the object count is...