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Hello, my editor extension RelationsInspector is now free and open source under MIT license. It's a customizable node-based editor that can be...
There is no backend for UltEvent, but if you want to have a go at it, the backend for Unity's event system could be a good starting point. And I'm...
The code is on github. I looked it up and found the issue in backend loading code: it only puts the two default editor assemblies in the...
@sepnax Are your backends in a separate assembly? I think I only ever worked with backends that are in an Editor folder, so it's possible that...
Thank you!
@GermiyanBey Here is some documentation for the Playmaker addon. Once you selected the FSM graph type, there should be a show active scene button...
@oxysofts Thanks for reminding me, here you go: https://github.com/seldomU/relationsinspector The readme is bare bones, it should probably have at...
In some cases we hide our game while it loads, by putting it in a <div style="display: none;"/>. This works fine in Chrome. But in Firefox the...
@fherbst thank you, I will ad that fix! Sorry that I somehow didn't notice your reply. What do you mean by the reflection backend? Would you like...
Hi vamky, thanks for buying RelationsInspector! The product is mature now and I have no plans for it beyond bugfix releases. A source code...
Fixed it for now by wrapping the iframe's window.addEventListener and ignoring listeners for focus and blur events. I'm still looking for a proper...
Any clues? I'm really stuck with this. It's happening on both the latest Firefox and Chrome. The game is built with 2018.2
Hi, I'm running my game in an iframe. When the user interacts with the rest of the page, the iframe loses focus and the game freezes until it gets...
Thanks for the update!
Same here. 2018.3.0f2 WebGL build spams the console with this error. Going back to 2018.2 makes it go away.
Sure. For starters, create a html page with two canvas elements. One contains a blockly workspace, the other one contains a WebGL build of your...
Sorry, my mistake. That backend requires some extra glue code. Overwrite Assets/Editor/GraphBackends/TypeHierarchy/TypeInheritanceBacked.cs with...
Sorry, I missed your message. You can generate a type hierarchy graph. First you have to install the backend: * open RI through Window ->...
Hello, we are developing programming courses for children. They use the visual language Blockly, similar to projects like Scratch, Tinker or...
Would be cool if this supported WebGL. The editor either throws errors or crashes during builds.